Do you intend to offer Tree Creator based bush setups and alike along it, one of the tricks upon which Oblivions vegetation worked to look and especially feel as good as it did, which then can be used to give a stronger impression and feel of dense vegetation on the player level?ģ. You mention Oblivion a few times in your comparision. This kind of tree only exists in a dense forest where light does barely not reach the ground anymore, they don't exist in the wild as standalone trees normally or at forest borders, your screenshot there shows how out of place they basically lookĢ. Will definitely be of interest at least here, be it just to learn from examples.īut up to a given point I've to agree with what AcidArrow potentially meant, but I would like to be specific on what I mean exactly:įor most games they might not be usable at all if the majority of your trees are "heavy trunk pines" basically. You would need to do that trough some script or somehow, but if you wont have rotating leaves you cant achive nearly anything similar to SpeedTree. The most important thing are rotating leaves. Take a look at that birch tree picture you made from Oblivion, it has strong AO on top. You should somehow bake it on trees becouse it adds nice depth. Unity tree creator trees have AO by standart, but since you are making them in 3d app, you wont have it. Almost all trees in UT3 or Oblivion have 2 types of leaves. This adds more realism to leaves and more variation. Afcourse if you have tree with really flat type of bark then you dont do use that strong normals. All trees in that game have very strong normal maps, i have checked it on my own. SpeedTrees in Unreal Tournament 3 look better than Oblivion. This is important becouse it actually creates ilusion that whole tree bark is detailed since this part of tree is most exposed to player when playing, becouse it is near to ground. It is very important that on bottom where tree starts to fade with ground has even more polys and is detailed on that part. SpeedTree trees have a lot of polys for bottom part of tree (bark) and it looks nice rounded. What is main stuff you should look up to is: Basically it uses more triangles than SpeedTree tree for leaves but it looks worse and more empty. You are right that Unity tree creator uses a lot of polys. I like first type of tree you made, that birch tree isnt that good. Updated Forest Example Showing the Power of RealTrees: These were made with the Unity Tree Creator and will be available on the Asset store soon. Now this is still a work in progress so I need some feedback. I studied how the trees were done in Oblivion and tried to recreate it the best I could. Making a forest scene with these trees will look much much better than traditional Unity trees.Īll trees have relatively low in tris and have billboarded leaves to act like SpeedTree trees. So far I have 3 different trees 40 to 50 ft tall (much more to come) that are the same types of trees but are altered and look different. I've decided to start making a tree package for Unity that will resemble SpeedTree trees that are have lower tris and look much better and realistic than Unity's prefabed trees. Since SpeedTree in Unity isn't possible and Unity has horrible prefabed trees that are 12 ft fully grown trees.
Huge update check out the new screenshots below this post I thought I'd try to do a pine tree so I did I post the results in the post on the 6th page. I've been messing around with the tree creator some more and I've really gotten the hang of it. RealTrees available here with updated screenshots too: Much more! See our online Modeler documentation for complete details.RealTrees, now available! ( and now one the Asset Store!) Scalable wind effects, including Wind WizardĬreate unlimited variations with one clickĪdd collision primitives automatically or manually Highlights of SpeedTree for Unity 5 Beta: Trees and plants created with the SpeedTree Modeler will not work with Unity 4 or any other pre-5 Unity release, and will not work with Unity 5 alpha. Note: You must have Unity 5 Beta (not alpha) to use SpeedTree with the engine.
With the full release of Unity 5, you can have AAA tree editing tools by subscribing to the SpeedTree Modeler. Home Softwares SpeedTree Unity Subscription v8.4.1 WIN